GameSpy: MAG Review
MAG doesn’t do anything to make you feel like a super-soldier; here, you’re part of a grander unit, a small cog in a machine that can afford to lose the occasional part. . . and you’d better not forget it. Fighting battles on a scale of anywhere between 64 to 256 players means that victory’s not about the individual, but how the army functions as a whole. When a good command structure is in place, and you’re playing with a team that generally looks out for one another, then MAG is a great alternative for those burnt out on Modern Warfare 2’s brand of soldering. But when things fall apart, MAG becomes a chaotic frag-fest — a large scale team deathmatch where soldiers are dying en masse, and anyone alive on the losing side is simply trying to score a few points to hopefully level up before the end.
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